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  • CSGO伺服器架設資料彙整!!!(CSGO SERVER)

    方便自己找資料,也給新手有比較快的入徑切入,雖然已經是很久的GMAE了,但還是會有些玩家想嘗試,

    會陸續將資料補到這一篇。

    Zombile mode(殭屍模組)
    [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition

    [CS:GO] Experimental: Zombie Plague 8.4.4

    Zombie Riot V1.9.1b


    一般模組(滑水、彈點重奪、監獄、1對1.....)
    [CS:GO] Pug Setup (v2.0.5, 2018-08-05)

    [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
    www.gsg9.tw
    [CS:GO] Multi-1v1 (v1.1.9, 2018-2-19)

    [CS:GO] Retakes 2vs2 Edition

    [CSS/CS:GO] Influx Timer (2018/10/07)

    [CS:GO] SuperHero Mod(v1.26 06/22/2018)

    [CS:GO] TTT - Trouble in Terrorist Town

    [CSGO] Hunger Games (Custom loot, survival, map events, teams, zombies & more)

    CS:GO] Retakes (v0.3.2, 2016-4-6)

    [CS:GO] MyJailbreak - warden, days, menu & more (Beta 14 - 13/08/18)


    [CS:GO] GOKZ (v1.3.1, 2018/10/06)

    [CS:GO] New Gamemode - Touchdown (2.9 | 2018/5/8)

    [CS:GO] KZTimer (climb timer plugin)

    商店模組
    [ANY] Store by Zephyrus [1.1 - 03.01.2016]


    [CS:GO/ANY?] Store Death sounds (v1.3 - 23/10/18)

    [CS:GO] MyJailShop (a redux rewrite of Jail Shop) [1.5.0 / 20-08-18]



    換圖模組
    [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

    MapChooser Extended 1.10.2 (Updated 2014-02-05)


    人物模組
    Sm_Skinchooser
    [CS:GO] Skins Chooser
    [CS:GO] Player Skin (With flag support)

    其他模組
    [CS:GO][Retakes] MyWeaponAllocator (v2.2 - 20/08/18)
    [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)

    [ANY] ServerAdvertisement3 - MultiLang | *UPDATED 19.7.2017* | *VERSION 3.1.3

    [CS:GO/CSS] AbNeR Round End Sounds V3.6.2 07/28/2018
    www.gsg9.tw
    [CSS/CS:GO] Weapon Restrict

    [Any][MySQL] tVip (2.1 | 27-06-17) - The simplest to use Vip Manager

    [ANY] SoundCloud ( v1.7.3 Updated 7/10/2017 )

    [RELEASE] SourceBans++ (v1.6.3) [Updated: 2018-04-06]

    [CS:GO] Hats (with editor menu and 3rd person)

    [ANY] Ammo Manager (clip size, reserved ammo, replenish and realistic reload)

    [CSGO] Gun Menu 1.2 [2016/03/06]
    www.gsg9.tw
    [CSS] Spawn Tools 7

    [ANY][19.10.2017] GameVoting v1.8.8 [voteban votekick votemute]

    [CS:GO] Cow Anti-Cheat (Updated 4/12/2018)

    www.gsg9.tw
    [CS:GO][Retakes] MyWeaponAllocator (v2.2 - 20/08/18)

    [CS:GO] AUTOMATIC VIP (flags) - !testvip

    [CS:GO] Supporter Tracers v2.2.1 (Updated: 02/19/2018)

    [CSGO/ANY?] Mute On Votes (v1.4, 2018-08-07)
    www.gsg9.tw
    Connect Announce
    www.gsg9.tw
    [Executes] Bombsite Overlays (v1.2 - 08/07/17)

    Auto SourceTV Recorder

    Automatic Bot Names

    CS:GO] AUTOMATIC VIP (flags) - !testvip

    [ANY / CSGO] BanId Fix (v0.5, 17/07/17)

    [Any][MySQL] tVip (2.1 | 27-06-17) - The simplest to use Vip Manager
    首先,推廣一下本人的SERVER,不定時開ser server name:香港高登CSGO 32人正常場 ip:113.255.230.135:27015 本文參考https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers 其實建立csgo ser是一件十分容易的事惰,至少比起tf2的容易得多 (因為某人曾使用3部電腦來架設tf2 server都失敗......) 第一步:先下載一個 SteamCMD的東西 windows:http://blog.counter-str
    Last edited by ram; 2018-11-12, 05:03 PM.

  • #2
    官方架設教學

    評論


    • #3
      架設CSGO必要元件
      SourceMod (SM) is an HL2 mod which allows you to write modifications for Half-Life 2 with the Small scripting language.

      評論


      • #4
        裝SOURCEMOD之前要先裝Metamod

        評論


        • #5
          server.cfg 參數說明

          2.server.cfg 的設定內容, 以下是筆者自己的伺服器設定
           (請勿亂試 rcon passowrd, 若被 ban 掉後果自負 XD)
          ===================================================
          hostname "[TW][PigC1] -= 終極殺陣X =- " // 伺服器名稱
          rcon_password "ilovecss"        // rcon 密碼設定
          sv_password ""             // 進入伺服器所需的密碼設定, 沒設即不需要密碼
          sv_cheats 0               // 伺服器 cheat 功能 (0/1 - 關/開)
          sv_maxrate 0              // 伺服器最大 rate
          sv_minrate 0              // 伺服器最小 rate
          sv_allowdownload 1           // 允許下載檔案 (如: 新地圖)
          sv_allowupload 1            // 允許上傳檔案
          sv_gravity 800             // 地心引力設定值, 預設 800
          sv_alltalk 0              // mic 是否讓所有人聽到的設定 (0/1 - 關/開)
          sv_region 4              // 設定伺服器的所在區域, 4 為亞洲
          sv_voiceenable 1            // 是否允許玩家使用 mic (0/1 - 關/開)
          sv_lan 0                // 伺服器是否為 LAN Server (0/1 - 關/開)
          sv_downloadurl "http://1.2.3.4/~totoro/css/cstrike/"
                              // 這是設定當伺服器放有新地圖時
                              // 玩家可以不直接從伺服器下載地圖
                              // 而可以介由網站的網路協定來下載
                              // 這樣的好處是可以加快下載的速度
                              // 若設定為 "" 則是使用伺服器的方式下載
          tv_enable 1              // 開啟 Source TV (0/1 - 關/開)

          decalfrequency 60           // logo 的顯示時間 (單位: 秒)
          mp_playerid 1             // 是否顯示敵人及隊友名字, 1:不顯示敵人 2:皆不顯示
          mp_flashlight 1            // 是否允許手電筒 (0/1 - 關/開)
          mp_allowspectators 0          // 是否允許觀察者 (0/1 - 關/開)
          mp_footsteps 1             // 是否允許腳步聲 (0/1 - 關/開)
          mp_falldamage 1            // 從空中掉落地面是否造成傷害 (0/1 - 關/開)
          mp_autokick 1             // 是否將閒置及TKer自動踢出伺服器 (0/1 - 關/開)
          mp_timelimit 30            // 地圖的換圖時間設定 (單位: 秒, 0 無限制)
          mp_winlimit 15             // 某一邊贏得 15 回合後換地圖 (0 無限制)
          mp_fraglimit 0             // 某玩家獲得多少 frag 後換地圖 (0 無限制)
          mp_maxrounds 0             // 所有回合數達到多少後換地圖 (0 無限制)
          mp_freezetime 3            // 回合開始前的凍結時間 (單位: 秒, 0 為無凍結時間)
          mp_roundtime 3             // 回合時間 (單位: 分鐘)
          mp_buytime 0.25            // 購買裝備時間 (單位: 分鐘) 0.25 X 60 = 15 秒
          mp_c4timer 35             // C4 安裝後所需的爆炸時間 (單位: 秒)
          mp_forcecamera 1            // 玩家死後是否只能看到同隊畫面 (0/1 - 關/開)
          mp_fadetoblack 0            // 玩家死後畫面是否為黑幕 (0/1 - 關/開)
          mp_friendlyfire 1           // 玩是否可以傷害到隊友 (0/1 - 關/開)
          mp_tkpunish 0             // 是否開啟 TK 懲罰 (0/1 - 關/開)
          mp_autoteambalance 1          // 是否啟動自動隊伍平衡功能 (0/1 - 關/開)
          mp_limitteams 1            // 隊伍人數最大可相差幾人
          mp_hostagepenalty 3         // 殺幾個人質後將被踢出伺服器, 搭配 mp_autokick 使用

          log 1                 // 啟動伺服器 log 功能
          sv_logbans 1              // 將伺服器的 ban 人資訊記錄到 log 檔中
          mp_logdetail 0             // 是否啟用詳細 log 功能 (0/1 - 關/開)
                              // 啟用後會將玩家的每一個開槍資訊都記錄下來
                              // log 檔案會變超大

          exec banned_user.cfg          // 執行一次 ID ban list 設定檔
          exec banned_ip.cfg           // 執行一次 IP ban list 設定檔
          =================================================== 

          ==============================
          tv_autorecord    // 於每次換地圖之後就自動錄 Demo
          tv_delay       // Source TV 在送畫面給其他觀看者的延遲時間 (單位: 秒, 預設 10 秒)
          tv_maxclients    // 允許最大觀看者人數 (預設 128)
          tv_maxrate      // 最大的網路頻寬傳輸, 0 為不限制
          tv_name       // Source TV 在伺服器中顯示出來的名稱
          tv_password     // 設定連進 Source TV 所需要的密碼
          tv_port       // 設定 Source TV 所使用的 port, 預設是 27020
          tv_record      // 錄製 Demo, 格式: tv_record <filename>
          tv_relay       // 連線到其他 Source TV Server, 並傳送該 Server 的畫面給觀看者
          tv_relaypassword   // 連到其他 Source TV Server 所需要的密碼
          tv_retry       // 連到其他 Source TV Server 的重連次數設定
          tv_status      // 顯示目前 Source TV 的狀態及人數
          tv_stop       // 停止 Source TV
          tv_stoprecord    // 停止 Demo 錄製
          ==============================
          CS:Source 伺服器架設教學 (Win Dedicated Server) 龍之上卷by A+ | MiNiTotor^o^ (本文歡迎自由轉貼及複製)一. 前言:從 HL2 發行到現在也已經快半年了, 但台灣的 CS:Source 伺服器仍然少的可憐筆者認為最主要的原因...(遊戲綜合 第1頁)

          評論


          • #6

            評論


            • #7

              rcon_password Set rcon passsword. Leave blank to disable rcon
              sv_rcon_banpenalty <mins> Number of minutes to ban users who fail rcon authentication. Default: 0
              sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being banned. Default: 10
              sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5
              sv_rcon_minfailuretime <1seconds> Number of seconds to track failed rcon authentications. Default: 30
              map <map name> Changes the server to the map name specified.
              sv_password Set server password. Leave blank to disable.
              mp_friendlyfire <0|1> Turn on/off friendlyfire. Default: off
              mp_footsteps <0|1> Turn on/off footsteps. Default: on
              mp_autoteambalance <0|1> Force clients to auto-join the opposite team if they are not balanced. Default: on
              sv_rcon_minfailuretime <1seconds> Number of seconds to track failed rcon authentications. Default: 30
              mp_autokick <0/1> Kick idle/team-killing players. Default: off
              mp_flashlight <0|1> Turn on/off the ability for clients to use flashlight. Default: off
              mp_tkpunish <0|1> Punish TK'ers on next round? Default: on
              mp_forcecamera <0|1> Force dead players to first person mode, effectively disabling freelook. Default: off
              sv_alltalk <0|1> Players can hear all other players, no team restrictions. Default: off
              sv_pausable <0|1> Can the server be paused Default: 0
              sv_consistency <0|1> Force clients to pass consistency check for critical files before joining server? Default: 0
              sv_cheats <0|1> Allow cheats on server. Default: 0
              sv_gravity <0|1> World Gravity Default: 800
              sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500
              sv_unlag <0|1> Enables player lag compensation. Default: 1
              sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles
              sv_allowupload <0|1> Allow clients to upload their custom decals to the server. Default: 1
              sv_allowdownload <0|1> Allow clients to downnload files. Default: 1
              sv_maxspeed Maximum speed a player can move. Default: 320
              mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2
              mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
              sv_voiceenable <0|1> Allow clients to use mic. Default: 1
              mp_allowspectators <0|1> Allow spectators on the server. Default: 1
              mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
              sv_timeout <##> After this many seconds without a message from a client, the client is dropped. Default: 65
              mp_freezetime <0-60> Time in seconds to keep players frozen when the round starts. Default: 6
              mp_roundtime <1-9> How much time in minutes does a round last. Default: 5
              mp_startmoney <800-16000> Amount of money each player gets when they reset (16000 max) Default: 800
              mp_c4timer <10-90> The amount of time in seconds before bomb explodes after planted. Default: 45
              mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0
              mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0
              mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0
              mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0
              mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5
              sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)
              sv_maxrate <0-25000> Max bandwidth rate allowed on server. Default: 0 (unlimited)
              decalfrequency Amount of time in seconds a player can spray their decal. Default: 10
              sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60
              sv_minupdaterate Minimum updates per second that the server will allow. Default: 10
              log <on/off> Enable server logging? Default: off
              sv_logbans <0|1> Log server bans in the server logs. Default: 0
              sv_logecho <0|1> Echo log information to the console. Default: 1
              sv_logfile <0|1> Log server information in the log file. Default: 1
              sv_log_onefile <0|1> Log server information to only one file. Default: 0
              sv_logsdir Folder in the game directory where server logs will be stored.
              tv_enable <0|1> Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).
              tv_name <name> Sets SourceTV name as it appears in server browser and scoreboard (master only).
              tv_title <text> Sets a SourceTV broadcast title shown in the spectator GUI.
              tv_maxclients <0..255> Sets maximum client number for local SourceTV server/proxy (default 128).
              tv_stop Stops broadcasting the game via SourceTV.
              tv_status Shows SourceTV specific information.
              tv_clients Shows a list of all spectator clients connect to local SourceTV server.
              tv_msg <text> Send a HUD message to all connected SourceTV spectator clients.
              tv_retry Reconnects the SourceTV relay proxy to last known address (relay only).
              tv_autoretry <0|1> If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.
              tv_timeout <seconds> Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.
              tv_delay <seconds> Source TV broadcast delay in seconds (master only).
              tv_delaymapchange <0|1> Delays the map change on game server until rest of buffered game has been broadcasted.
              tv_port <port> Set the SourceTV host port (default 27020). Must be set as srcds start parameter.
              tv_maxrate <bytes> Sets the maximum bandwidth spend per client in bytes/second (default 5000)
              tv_snapshotrate &<n> Sets world snapshots broadcasted per second by SourceTV (master only).
              tv_password <password> Sets required password for connecting spectators.
              tv_relaypassword <password> Sets required password for connecting relay proxies.
              tv_record <filename> Starts a SourceTV demo recording that records all entities & events (master only)
              tv_stoprecord Stops SourceTV demo recording (master only)
              tv_autorecord <0|1> Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem
              tv_debug <0|1> Shows additional debugging messages
              tv_dispatchmode <0|1|2> Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always
              tv_overrideroot <0|1> Overrides the master IP broadcast to spectators with a local IP.
              tv_relayvoice <0|1> If enabled, allow player voice chat if broadcasted (master only)
              tv_transmitall <0|1> By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want.
              This option increases bandwidth requirement per spectator client by factor 2 to 3.
              tv_chattimelimit <seconds> Limits spectators to chat only every n seconds
              tv_chatgroup <name> Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)
              tv_nochat <0|1> Disables other spectators chat lines (client only)
              tv_allow_static_shots <0|1> Allows auto-director to choose fixed camera shots (master only)
              tv_allow_camera_man <0|1> Allows spectator clients on game server to become SourceTV camera men (master only)

              評論


              • #8
                人物模組及地圖

                Server-Side Players Skin Mods for Counter-Strike: Global Offensive (CS:GO)

                評論

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